Thank you MrPonton
The switch method is probably a bit more elegant, so I will try it this way.
Universal Fighting Engine Forum Universal Fighting Engine (UFE), a fighting game toolkit for Unity 3D |
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Universal Fighting Engine Forum → Posts by X10N
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Thank you MrPonton
The switch method is probably a bit more elegant, so I will try it this way.
This is great! Thank you very much for sharing YumChaGames!
This has been answered before, but I´m looking for a simpler solution, as I´m not an experienced coder.
The pause menu should display an individual special moves list on the left for player 1 and on the right for player 2.
To achieve this, I´ve created GUI prefabs for theese lists, now I need them to be activated/deactivated according to the players name.
Something like: if player1 name is x activate GUI Element
I assume this is really easy for a good coder, so some tips would be greatly appreciated!
UFE already is fantastic (a work of genius), I´m really excited about the new online feature in version 2!
Keep up the great work Mistermind!
I´m using Unity 2017.2.0f3 with UFE Bundle 1.8.4 and Rewired 1.1.8.3, everything is working nicely now!
I´ve been hoping for a good input mapper tool integration for UFE and Rewired is really a great solution.
Just follow the Rewired Manual:
Thank you very much for the infos!
Strangely I don´t have the entry
Window -> Rewired -> Integration -> Universal Fighting Engine -> Install Integration Pack
that is mentioned in the Rewired documentation. There are many other tools listed, like UFPS, Play Maker etc, but no UFE.
Probably we just need to be a little more patient and wait till everything is fully integrated and works together.
1.8.4 is the latest version, look here http://www.ufe3d.com/doku.php/changelog
I´m very happy that there´s now a Rewired integration with UFE, but for some reason though I have installed Rewired, under Input Options it says
"You must have Rewired installed in order to use this option"
What am I doing wrong???
Thank you very much, now it´s working!
I was using cinput, it seems to have some compatibility issues with the newer unity versions, for example the joystick calibration does´t react when I press OK in the menu, nothing happens, so it´s frozen and you can´t leave the menu.
Is this only me? I assumed as cinput uses the old GUI system and doesn´t seem to get updates, we can´t use it anymore.
I spent a lot of time changing inputs in the unity input manager, but for some reason, it´s not working...
The menu opens when I press space instead of esc, how can I chnage it back to esc?
Additionally I want the Start button of an xbox controller to open the menu too, how can this be done?
Any advice is apprecciated!
To render the hit effects/particle effects on top of everything else, as far as i understand, unity needs two cameras, so it can seperate render passes by layers.
How can i make a second camera do exactly the same, as the camera with the UFE script attached?
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Universal Fighting Engine Forum → Posts by X10N
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