Re: Rewired installed but doesn´t work
Was there a patch/update to UFE? My current version (1.8.1) doesn't have Rewired support...
Re: Rewired installed but doesn´t work
1.8.4 is the latest version, look here http://www.ufe3d.com/doku.php/changelog
4 2017-11-29 16:12:19 (edited by MrPonton 2017-11-29 17:29:10)
Re: Rewired installed but doesn´t work
Thanks for informing me. I too have both installed and am getting the same error.
When checking for if Rewired is installed, it's looking for the following class:
Rewired.Integration.UniversalFightingEngine.RewiredUFEInputManager
Which I do not see in my solution. Either 1.8.4 doesn't install that class file, or Rewired doesn't? I am only guessing here, as I'm not aware what that class should contain.
That said, in order to bypass the error I just added a Class Sheet in the following location:
./Assets/Rewired/Integration/UniversalFightingEngine/RewiredUFEInputManager.cs
using UnityEngine;
using System.Collections;
namespace Rewired.Integration.UniversalFightingEngine
{
public class RewiredUFEInputManager
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}
After doing that, the error message disappeared. Running my game my buttons responded correctly but my Directionals (Hori/Vert Axes) didn't respond.
I question if it's fully integrated in 1.8.4 as the PlayerInputsBlock() in GlobalEditorWindow.cs has no reference for Rewired but it does for cInput and ControlFreak...
5 2017-11-29 23:12:55 (edited by MrPonton 2017-11-29 23:46:45)
Re: Rewired installed but doesn´t work
According to the developer of Rewired:
It supports Rewired (some changes had to be made and some classes added so a Rewired integration could be made), but Rewired provides the actual integration files including a default Rewired Input Manager set up for UFE. Rewired 1.1.8.0+ is required. Here are the install instructions: http://guavaman.com/projects/rewired/do … tingEngine
However, there's a known issue with 1.1.8.1 (edited) which is currently on the Asset Store. If you download it and you're using Unity 4.x or 5.x, you'll have to do a workaround to get it to run correctly:
http://guavaman.com/projects/rewired/do … r-bug-1181
Also, check here to see how to install UFE for Rewired:
http://guavaman.com/projects/rewired/do … tingEngine
Re: Rewired installed but doesn´t work
Thank you very much for the infos!
Strangely I don´t have the entry
Window -> Rewired -> Integration -> Universal Fighting Engine -> Install Integration Pack
that is mentioned in the Rewired documentation. There are many other tools listed, like UFPS, Play Maker etc, but no UFE.
Probably we just need to be a little more patient and wait till everything is fully integrated and works together.
Re: Rewired installed but doesn´t work
Thank you very much for the infos!
Strangely I don´t have the entry
Window -> Rewired -> Integration -> Universal Fighting Engine -> Install Integration Pack
that is mentioned in the Rewired documentation. There are many other tools listed, like UFPS, Play Maker etc, but no UFE.
Probably we just need to be a little more patient and wait till everything is fully integrated and works together.
I'm in the same boat, and apparently you must be on 2017.2 version of Unity. It won't work with v4 or v5 of Unity. I'm in the process of updating to 2017.2 and will let you know. Last time I did I had errors with Text Mesh Pro due to owning the asset before it became the Unity basis.
Re: Rewired installed but doesn´t work
I´m using Unity 2017.2.0f3 with UFE Bundle 1.8.4 and Rewired 1.1.8.3, everything is working nicely now!
I´ve been hoping for a good input mapper tool integration for UFE and Rewired is really a great solution.
Just follow the Rewired Manual:
Re: Rewired installed but doesn´t work
Sorry, forgot to update this as the creator of Rewired helped me out with getting integrated.
To have UFE integrated with Rewired you HAVE to be on 2017.2, be running 1.8.4 of UFE, and be running 1.1.8.2 or greater of Rewired.