1

(0 replies, posted in Showcase)

Hi, guys, finally my game has been released on the Android on Alpha testing. Please feel free to check it out at https://play.google.com/store/apps/deta … ndroidfree

Trailers:
[media]https://www.youtube.com/watch?v=EwgMXoALJEU[/media]
[media]https://www.youtube.com/watch?v=_7Yxfo_yWa0[/media]
[media]https://www.youtube.com/watch?v=mVxciaaU7Dk[/media]
[media]https://www.youtube.com/watch?v=WXGEIZVgxWo[/media]

2

(1 replies, posted in Showcase)

Hi Guys, Just a quick update of my new game that is soon to be released on Amazon Fire Tv, Andriod and IOS.

1st trailer -

[media]https://www.youtube.com/watch?v=daY0wJs97oU[/media]

2nd Trailer -
[media]https://www.youtube.com/watch?v=bLSEboO8kE8[/media]

Character reveal -

[media]https://www.youtube.com/watch?v=WigV-CPXUx8[/media]

Promo video -

[media]https://www.youtube.com/watch?v=X3av_5tT4qo[/media]

Thanks for taking time to look at them and for any open reveiws.

3

(0 replies, posted in UFE 1 Source (Deprecated))

Hi,

  First off, thanks for UFE, I've completed my project, but the only thing that I seem to have a problem with is implementing ads. I'm using  ( https://www.assetstore.unity3d.com/en/#!/content/57517 )I'm giving reward (rematch) ads at " StoryModeContinueScreen" and video ads at "StoryModeGameOverScreen" and at "StoryModeCongratulationsScreen".

  My only problem is that I receive these log errors -

white logs

AAChartboost - Init
UnityEngine.MonoBehaviour:print(Object)
AppAdvisory.Ads.AAChartboost:Init() (at Assets/Very_Simple_Ads/Plugins/Networks/AAChartboost.cs:37)
AppAdvisory.Ads.AdsManager:AddChartboost() (at Assets/Very_Simple_Ads/Scritps/AdsManager.cs:178)
AppAdvisory.Ads.AdsManager:Awake() (at Assets/Very_Simple_Ads/Scritps/AdsManager.cs:213)
UnityEngine.GameObject:SetActive(Boolean)
AppAdvisory.Ads.AdsInit:Awake() (at Assets/Very_Simple_Ads/Scritps/AdsInit.cs:60)
UnityEngine.Object:Instantiate(UFEScreen)
UFE:ShowScreen(UFEScreen, Action) (at Assets/UFE/Scripts/UFE.cs:555)
UFE:_StartStoryModeContinueScreen(Single) (at Assets/UFE/Scripts/UFE.cs:2677)
<StartStoryModeContinueScreen>c__AnonStorey28:<>m__29() (at Assets/UFE/Scripts/UFE.cs:905)
CameraFade:FireFadeFinished() (at Assets/UFE/Scripts/CameraFade.cs:61)
CameraFade:OnGUI() (at Assets/UFE/Scripts/CameraFade.cs:78)

Red logs -

NullReferenceException: Object reference not set to an instance of an object
UFE.get_isConnected () (at Assets/UFE/Scripts/UFE.cs:2073)
UFE.GetPlayer1Controller () (at Assets/UFE/Scripts/UFE.cs:1089)
UFE.FixedUpdate () (at Assets/UFE/Scripts/UFE.cs:1915)

NullReferenceException: Object reference not set to an instance of an object
UFE.get_isConnected () (at Assets/UFE/Scripts/UFE.cs:2073)
UFE.GetPlayer1Controller () (at Assets/UFE/Scripts/UFE.cs:1089)
UFE.Update () (at Assets/UFE/Scripts/UFE.cs:1869)

NullReferenceException: Object reference not set to an instance of an object
UFE.EnsureNetworkDisconnection () (at Assets/UFE/Scripts/UFE.cs:2089)
UFE.OnApplicationQuit () (at Assets/UFE/Scripts/UFE.cs:2062)

Is Ufe capable of implimenting ads? Thanks and hope to hear from you soon.

Dale

4

(2 replies, posted in UFE 1 (Deprecated))

I even tested it out on my project and a clean UFE project, and I still get the same errors.

[media]https://www.youtube.com/watch?v=ohuXWNiSLXo[/media]

[media]https://www.youtube.com/watch?v=4Q0zya2 … e=youtu.be[/media]

Notice, my when I unchecked the event system off the camera and proceeded it works fine until it's time to choose characters...my character selection UI is gone sad

5

(2 replies, posted in UFE 1 (Deprecated))

Hi, I somehow accidently deleted the script from the camera. Now I added back the UFE.cs and by the default the "event system" script tags along with it.I did everything necessary. Now the trouble starts when I start my game at the main menu. I can't seem to press any buttons,and I keep getting the following errors.

Multiple EventSystems in scene... this is not supported
UnityEngine.GameObject:AddComponent()
UFE:Awake() (at Assets/UFE/Scripts/UFE.cs:1777)

Multiple EventSystems in scene... this is not supported
UnityEngine.Behaviour:set_enabled(Boolean)
<StartIntroScreen>c__AnonStorey1F:<>m__20() (at Assets/UFE/Scripts/UFE.cs:697)
CameraFade:StartAlphaFade(Color, Boolean, Single, Single, Action) (at Assets/UFE/Scripts/CameraFade.cs:155)
UFE:StartIntroScreen(Single) (at Assets/UFE/Scripts/UFE.cs:692)
UFE:Awake() (at Assets/UFE/Scripts/UFE.cs:1864)

Multiple EventSystems in scene... this is not supported
UnityEngine.Behaviour:set_enabled(Boolean)
<StartMainMenuScreen>c__AnonStorey22:<>m__23() (at Assets/UFE/Scripts/UFE.cs:742)
CameraFade:StartAlphaFade(Color, Boolean, Single, Single, Action) (at Assets/UFE/Scripts/CameraFade.cs:155)
UFE:StartMainMenuScreen(Single) (at Assets/UFE/Scripts/UFE.cs:737)
IntroScreen:GoToMainMenu() (at Assets/UFE/Scripts/UI/Base/IntroScreen.cs:6)
<ShowScreen>c__IteratorB:MoveNext() (at Assets/UFE/Scripts/UI/Templates/TextureIntroScreen.cs:46)



Can someone please assist me as to what seems to be the problem and thanks.

6

(1 replies, posted in UFE 1 (Deprecated))

[media]https://www.youtube.com/watch?v=J5ZNuM6K27E[/media]

[media]https://www.youtube.com/watch?v=WFQcc1GUe7U[/media]

They both should help.

I have a similar problem. On my laptop, it takes approximately 30 seconds and on android, it takes about 2.5 minutes. these are my settings - no shadows, baked lights, particle prefabs, 12 characters and 4 stages ( I even removed bump maps from everything). etc texture compresions, API optimization : subnet, I mean I even took two stages out and still the same results...any suggestions?

I even added mesh baker asset to my stage prefabs and for nothing it will speed up...the first build was 265 MB, and now I got it down to 190. "mortal kombat x which is over a gig takes less than a minute to load.

The good thing about it tho, is that after a long wait, it runs smooth, just takes to long to begin on the splash screen. any suggestions?

Please an thanks
smile

Thanks for the awesome tip, but will this work for 1.7 ?

Thanks

9

(1 replies, posted in Showcase)

Hi guys, I started this project like 2 months ago, and I finally I have a sample to showcase. The name of the game is called Hermagedon, which is "armageddon" in latin. The game is basically about the end of the world and everyone is fighting to their last. I have quite a few more things to do, I hope to be completed be September, but as for now some feedback will be awesome.

[media]https://www.youtube.com/watch?v=_viyuj9 … e=youtu.be[/media]

Thanks
UFE ROCKS

10

(6 replies, posted in UFE 1 (Deprecated))

My apologies, not used to forums, it won't happen again.

11

(6 replies, posted in UFE 1 (Deprecated))

@Pringles just came home and did like you said and it worked like a charm....thanks a million dude smile

12

(6 replies, posted in UFE 1 (Deprecated))

Thank you for the detailed reply. I'm going to try this and see how it work...knew there got to be a way smile

13

(6 replies, posted in UFE 1 (Deprecated))

Hi,
  Anyone ever tried to use the animations from Mixamo? I used a few but a lot of them don't work. Like the animations in the demo video. Is it me that is doing something wrong, or is it just that Mixamo animations are not compatible with UFE?

Thanks

[media]https://www.youtube.com/watch?v=rIUSj3Z … e=youtu.be[/media]

14

(4 replies, posted in UFE 1 (Deprecated))

you're the greatest, thank you. Silly how I missed that...lol...thanks a million.

15

(4 replies, posted in UFE 1 (Deprecated))

If the image below is what you're referring to then yes I did.

https://drive.google.com/open?id=0B2ADn … XlLNHhfeGM

[media]https://youtu.be/LThUl3683lg[/media]

[media]https://youtu.be/e7vSyEcJFdU[/media]

16

(4 replies, posted in UFE 1 (Deprecated))

Hi,

   First of all great product. The only problem I have is that My character doesn't move when I press play and he stands in the middle of the ground.

  These are the steps I took -
1- rigged my character in Mixamo
2- applied mixamo auto hitbox setup
3 - added "idle" anim
4- added "heavy kick" move ( I could preview the animation using the animation slider under the "move" tab"

Also, I'm using Mecanim and UFE engine, and I don't get any error....PLEASE HELP and thanks.

https://drive.google.com/file/d/0B2ADn4 … sp=sharing
https://drive.google.com/file/d/0B2ADn4 … sp=sharing




Dale

17

(0 replies, posted in UFE 1 (Deprecated))

Hi, I recently purchased you UFE Bundle and I must say that it's the best intro platform out there. I have no idea in making video games but I do love to play them. I do have a little background in Cinema4D and After Effects, which helped me a lot with understanding the basics behind Unity and your plugin.

  Enough bragging, Lolol. My main question is that for my first game, I would like to use strategic marketing plan and since your plugin do not use "FSM", I was wondering if I could still use other plugins such as FACEBOOK SDK FOR PLAYMAKER - https://www.assetstore.unity3d.com/en/#!/content/20048 and Cross Platform Native Plugins - Ultra Pack - https://www.assetstore.unity3d.com/en/#!/content/31086. will these addons work alongside UFE?

   Thanks for taking the time to read my request and I hope to hear from you soon.