Here is a look at Reiji & Hard Body. also an old video of the project a new one will be up soon with the new character models
[media]https://www.youtube.com/watch?v=szN2jrK … mp;index=1[/media]
Universal Fighting Engine Forum Universal Fighting Engine (UFE), a fighting game toolkit for Unity 3D |
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Universal Fighting Engine Forum → Posts by Grave174
Here is a look at Reiji & Hard Body. also an old video of the project a new one will be up soon with the new character models
[media]https://www.youtube.com/watch?v=szN2jrK … mp;index=1[/media]
Im wondering is 2.0 going to have a time attack, score counter with a top 10 high ranking for clearing story mode and such like classic arcade fighting games?
I just saw under 1.7 changes New addon available: UFE Network (available for free on UFE Bundle and Fuzzy AI Addon)
Wondering how does the network mode work. do you have to host a game or is there matchmaking? also how much is the UFE network addon for the users that dont have the bundle?
Here is a look at Cyanide (name might change)
Here is a WIP of jade. The textures and maybe a couple other things may change in the future
I have had something similar happen in the past and re-importing everything worked just fine
The wild fire pallete is going to be his main colors, re-doing some of the old models for Grave and Pain. After that's done were going to start working on the others. Just 2 more characters left for the main cast
Here is Mars and a Re-design of Jade
3 more characters left for the first season and here is Chronos
Here is the latest character for the project
Started to re do things on the model to make em look better also here are some of the new char designs
Im trying out different looks for the faces to test it out for now, in the future it might be completely different.
WIP model for Jade and Grave
Here are some of the designs that are being worked on for the characters of the game. Im still in the process of making the models & designing the other characters, hopefully I will have a little more to show by the beginning of October.
I would love to see UFE in Unreal Now a days I find unreal engine much better to work with especially with blueprint. Also you might want to check this out, someone is making a fighting game template for unreal that can also be used for 2d fighting games.
[media]https://www.youtube.com/watch?v=3wGtl2YIl5A[/media]
[media]https://www.youtube.com/watch?v=ThWH7pUn4Rk[/media]
the Score Counter mod with a ranking board for it would be a pretty cool to see incorporated
nice work
I haven't worked on this project for a couple months because I was working on another one in Unreal. But now that I have started again I have gone back and changed some of the models and animations. Still working on trying to get the particles to look right and a few other things.
Im still looking for someone to work with who can do the character models & maybe someone for animations.
[media]https://www.youtube.com/watch?v=szN2jrK49jU[/media]
Tag Team sounds more like mortal kombats or SF vs Tekken where its 2 vs 2 and you can switch. Even though I would love to see that added, A KOF type system where different characters fight the round depending if one loses a match or not like in KOF would be pretty cool also
Is there a possibility that a a team battle like KOF where you can pick 3 or 4 characters can be also added in a future update?
Im wondering when this feature is going to be implemented. For characters to be able to have different outfits/prefabs or colors/materials when selecting, Like in KI or SF4
Thanks everything works fine now
so I edited the fonts and layout of the main menu and all of a sudden when I tried to test it I got this error. Im a bit confused since I only changed the font and background and now I cant get it to work smh.
ArgumentException: Input Axis Horizontal is not setup.
To change the input settings use: Edit -> Project Settings -> Input
UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:119)
UnityEngine.EventSystems.EventSystem.Update () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:245)
Looks awesome I love the style
Universal Fighting Engine Forum → Posts by Grave174
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