Topic: $20 for Step By Step Character set up
I have followed the old outdated videos, and thanks to some of you on this forum I have been able to get my character on the demo but now I can't get the animations to play, I have set the character up as legacy it didn't work, I set it as humanoid still I run into the errors mentioned below. I set the hit boxes with the character in front view then set it to 90 rotation. I know itys not much but after buying the pro its all I have left, I just need a step by step be it a video or PDF on how to set up the character & just to clear things I'm using a daz model for testing Genesis 3 Male
(Errors)
NullReferenceException: Object reference not set to an instance of an object
LegacyControl.AddClip (UnityEngine.AnimationClip clip, System.String newName, Single speed, WrapMode wrapMode, Single length)
MoveSetScript.attachAnimation (UnityEngine.AnimationClip clip, System.String animName, Single speed, WrapMode wrapMode, Single length)
MoveSetScript.attachAnimation (UnityEngine.AnimationClip clip, System.String animName, Single speed, WrapMode wrapMode)
MoveSetScript.setBasicMoveAnimation (.BasicMoveInfo basicMove, System.String animName, BasicMoveReference basicMoveReference)
MoveSetScript.fillMoves ()
MoveSetScript.ChangeMoveStances (CombatStances newStance)
MoveSetScript.Awake ()
UnityEngine.GameObject:AddComponent()
ControlsScript:Start()
The animation state idle could not be played because it couldn't be found!
Please attach an animation clip with the name 'idle' or call this function only for existing animations.
UnityEngine.Animation:CrossFade(String, Single)
LegacyControl:Play(LegacyAnimationData, Single, Single)
LegacyControl:Play(String, Single, Single)
MoveSetScript:PlayAnimation(String, Single, Single)
MoveSetScript:PlayAnimation(String, Single)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String, Single, Boolean, Boolean)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String, Boolean)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String)
MoveSetScript:PlayBasicMove(BasicMoveInfo)
ControlsScript:DoFixedUpdate()
UFE:FixedUpdate()
NullReferenceException: Object reference not set to an instance of an object
LegacyControl.Play (.LegacyAnimationData animData, Single blendingTime, Single normalizedTime)
LegacyControl.Play (System.String animationName, Single blendingTime, Single normalizedTime)
MoveSetScript.PlayAnimation (System.String animationName, Single blendingTime, Single normalizedTime)
MoveSetScript.PlayAnimation (System.String animationName, Single blendingTime)
MoveSetScript.PlayBasicMove (.BasicMoveInfo basicMove, System.String clipName, Single blendingTime, Boolean replay, Boolean hideHitBoxes)
MoveSetScript.PlayBasicMove (.BasicMoveInfo basicMove, System.String clipName, Boolean replay)
MoveSetScript.PlayBasicMove (.BasicMoveInfo basicMove, System.String clipName)
MoveSetScript.PlayBasicMove (.BasicMoveInfo basicMove)
ControlsScript.DoFixedUpdate ()
UFE.FixedUpdate ()