Topic: Problem

Hi,

I'm having problems with rise up after throw move. the adversary always makes me the same kind of rise up despite I change the settings look at the picture.
Even if I put stand up crumple, it execute default rise up.

Tks!

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Re: Problem

Hey.

I had the same problem with our game: http://www.ufe3d.com/forum/viewtopic.php?id=1777

"StandUp Crumple" and "StandUp Wall Bounce" do not work after throw-moves with stun. Simply use another of the StandUp animations.  It's because those animations are not included in the corresponding code inside ControlsScript.cs.

You can find the code inside ControlsScript.cs after:

if (!isDead && currentMove == null && myPhysicsScript.IsGrounded()) {
            // Knocked Down
            if (currentState == PossibleStates.Down){

You may use those standup animations:

standUpFromAirHit
standUpFromKnockBack
standUpFromStandingHighHit
standUpFromStandingMidHit
standUpFromSweep
standUpFromAirWallBounce
standUpFromGroundBounce

... or add the other ones to the code above. But I never tested this and I don't know if that works without problems.

Good luck with your project,
shubi