Topic: Animations

Hey, all,

So I'm finally making my own game and wanted to get answers for some questions:

I have some animations that I've paid for from Unity already and they're doing fine for me so far.

However, I would like to explore more solutions for better results.

I would like to know how I can convert animations from 2D to 3D, e.g. Gill's Pyro/Cyrokinesis shot for use in my game, and possibly (and properly) convert Unreal Animations from SFV to .fbx for my modifications.

And I have also been doing a little of making my own animations through 3DS Max in the past.

I would like to know if that is an effective alternative for purchasing animations, such as powerbombs, backbreakers, chokeslams, kicks, etc.

I'd appreciate the advice.

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