1 (edited by gworks 2021-03-19 10:17:07)

Topic: animation transition from crouch to stand unsmooth and jerky

When you go to the full crouch position and release back to the stand it has a smooth transition between the animations as expected.
But when you go only partially to crouch and release before it has fully reached the crouch position then you can see a very unsmooth animation. It happens very fast in order to name the reason exactly, but it looks as if the transition would not start from the current pose (bones/transforms rotation) but from the final crouch position.
- this unsmooth transition is even worse when your character has clothes like a coat, which in fighting games are pretty common, so all the cloth blows up in the air
- it can happen pretty often because it is not only used for crouch, but also in button combinations as [Down, Forword, Punch]

What's the reason for this behaviour and how can this get fixed (2.4 pro) ?

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Re: animation transition from crouch to stand unsmooth and jerky

Its hard to say what it could be.
As far as the animations that comes with UFE goes (Robot Kyle for example) the transition is rather smooth (as expected).
Are you using "crouching down" and "standing up" clips or are you just relying on animation blending?

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3 (edited by gworks 2021-03-22 10:19:16)

Re: animation transition from crouch to stand unsmooth and jerky

Thank you for the fast response.
I have dublicated the Ethan3D config and changed only very little:
- the name and picture
- the character prefab to another character with moving cloth ( a coat)
- updated Ethan's bones/transforms to the new character ones
- all the animations stayed the same


I have noticed something on a different move, which could be related:
When you jump up, the camera jiggles a little when you are landing. It is not a camera shake effect.
The reason: the Up-Key triggers the jump and also the 3D-movement around the opponent. Both moves/animations could interfere. So maybe the crouch also interferes with the 3D-movement around the opponent.

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Re: animation transition from crouch to stand unsmooth and jerky

gworks did you every find a fix for this? I'm running into this issue with AI-driven fighters

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