vvaris wrote:I still have a problem the character returning to starting position after the animation. Instead of staying at the end position.
I get error "transform.position assign attempt for 'Base 1(Clone)' is not valid. Input position is { NaN, NaN, NaN }."
That error is usually because an imported animation clip has the wrong import settings, or you're missing an animation clip (usually one of the basic ones - you should find the error only happens during specific situations, like when you're hit).
vvaris wrote:I checked the MoveSetScript and line 237 was commented out, "//animator.applyRootMotion = true;" Not sure if this is how it was when we got UFE, or did we comment it out.
I believe that line is commented out deliberately. It's not at 237 on my file though.
The Apply Root Motion in UFE doesn't use the Apply Root Motion in the Animator component, instead it forces the character to be at the position the root node is in (or character transform).
However, if this is working for you, then by all means keep it uncommented .
BTW, UFE isn't supported in Unity 5 yet...