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Universal Fighting Engine Forum → General → choose player 2 selection scene in training mode using gamepad 1
No, it was designed to be this way. There is no way to do that without accessing the code atm.
In all fighting games you do everything with one controller. Why should I use two controllers in UFE in training mode and other modes? What kind of reasoning did you do to arrive at this game-design choice?
No, it was designed to be this way. There is no way to do that without accessing the code atm.
No, it was designed to be this way. There is no way to do that without accessing the code atm.
Thanks for the reply ... do you intend to provide us basic User, option to use either player 2 controller or player 1 controller in future update
I believe it is possible through editing the "DefaultCharacterSelectionScreen" script
in the line
if (UFE.gameMode != GameMode.StoryMode && !UFE.GetCPU(2))" just change it to "if (UFE.gameMode != GameMode.StoryMode && !UFE.GetCPU(2) && UFE.gameMode != GameMode.TrainingRoom)
I think that should work! At least, that's how I got it to work, and I don't think you need source to edit that script!
I believe it is possible through editing the "DefaultCharacterSelectionScreen" script
in the line "if (UFE.gameMode != GameMode.StoryMode && !UFE.GetCPU(2))" just change it to "if (UFE.gameMode != GameMode.StoryMode && !UFE.GetCPU(2) && UFE.gameMode != GameMode.TrainingRoom)"
I think that should work! At least, that's how I got it to work, and I don't think you need source to edit that script!
i've been looking for that answer for 6 years...
Thanks Bro.. it work
Universal Fighting Engine Forum → General → choose player 2 selection scene in training mode using gamepad 1
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