Re: Where is the Prefab spawning handled?
Here: http://www.ufe3d.com/doku.php/global:round
Under Initial Spawn Position
Questions about the Forum? Check out our Karma FAQ.
Re: Where is the Prefab spawning handled?
Here: http://www.ufe3d.com/doku.php/global:round
Under Initial Spawn Position
Not the spawn of players... The spawn of the prefabs such as IntroScreen.prefab
Re: Where is the Prefab spawning handled?
Mistermind wrote:Here: http://www.ufe3d.com/doku.php/global:round
Under Initial Spawn Position
Not the spawn of players... The spawn of the prefabs such as IntroScreen.prefab
UFE.cs
Look for controlScreen
Re: Where is the Prefab spawning handled?
Mistermind wrote:Here: http://www.ufe3d.com/doku.php/global:round
Under Initial Spawn Position
Not the spawn of players... The spawn of the prefabs such as IntroScreen.prefab
You can find all the screen prefabs here:
http://www.ufe3d.com/doku.php/global:screen
They each link to individual prefabs and an open source GUI script. The GUI scripts are open source on all versions of UFE.
For more on GUI and coding with UFE (any version) also check .\UFE\Scripts\GUIScript.cs (fully commented) as well as these links:
http://www.ufe3d.com/doku.php/global:gamegui
http://www.ufe3d.com/doku.php/code
Questions about the Forum? Check out our Karma FAQ.
Re: Where is the Prefab spawning handled?
Domainator wrote:Mistermind wrote:Here: http://www.ufe3d.com/doku.php/global:round
Under Initial Spawn Position
Not the spawn of players... The spawn of the prefabs such as IntroScreen.prefab
You can find all the screen prefabs here:
http://www.ufe3d.com/doku.php/global:screenThey each link to individual prefabs and an open source GUI script. The GUI scripts are open source on all versions of UFE.
For more on GUI and coding with UFE (any version) also check .\UFE\Scripts\GUIScript.cs (fully commented) as well as these links:
http://www.ufe3d.com/doku.php/global:gamegui
http://www.ufe3d.com/doku.php/code
Okay but, here is what i have... I have a prefab called StarSystem.prefab
I need this to spawn during intro...
I only have pro version so i don't have UFE.cs, so i can't change it to spawn both those in CS
Re: Where is the Prefab spawning handled?
Why not just add StarSystem game object [drag prefab from Project into Scene but...] as child of the Intro prefab?
You can't stack prefabs, technically. Any prefab (A) you add to another prefab (B) is just like adding those game objects to the 2nd prefab. All this means is to change the properties of the A game object inside the B prefab, you need to open the stack of B and change the A child inside; changing the original A prefab will not edit the A inside the B prefab, only single instances of the A prefab.
Hope that makes sense...
8 2015-04-13 19:19:43 (edited by roswell108 2015-04-13 19:20:18)
Re: Where is the Prefab spawning handled?
Why not just add StarSystem game object [drag prefab from Project into Scene but...] as child of the Intro prefab?
You can't stack prefabs, technically. Any prefab (A) you add to another prefab (B) is just like adding those game objects to the 2nd prefab. All this means is to change the properties of the A game object inside the B prefab, you need to open the stack of B and change the A child inside; changing the original A prefab will not edit the A inside the B prefab, only single instances of the A prefab.
Hope that makes sense...
This is read:
Drag gameobject A to a scene to make it a regular gameobject.
Make gameobject B a child of gameobject A and update it relative to A, not the scene.
Replace the prefab for A by dragging the updated A back to the prefab.
Re: Where is the Prefab spawning handled?
Why not just add StarSystem game object [drag prefab from Project into Scene but...] as child of the Intro prefab?
You can't stack prefabs, technically. Any prefab (A) you add to another prefab (B) is just like adding those game objects to the 2nd prefab. All this means is to change the properties of the A game object inside the B prefab, you need to open the stack of B and change the A child inside; changing the original A prefab will not edit the A inside the B prefab, only single instances of the A prefab.
Hope that makes sense...
Yeah i got you will try it and let you know how it goes...