1 (edited by decoyocelot 2022-08-23 18:40:01)

Topic: throw problem ground collison

hello all , please has anyone encountered this problem when creating throw /grapple move with root motion .

the ground mass collider come close and causes jerky jittery movement . attached video link belwo .

i have tried reducing ground collison mass in phyisics but the colliders still clash .

anyhelp would be appreciated.

https://drive.google.com/file/d/1zYEH1H … sp=sharing

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Re: throw problem ground collison

Try creating an Invincible Frame Group under Move Editor -> Invincible Frames and toggle "Ignore Body Colliders". That should do the trick.

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Re: throw problem ground collison

Mistermind wrote:

Try creating an Invincible Frame Group under Move Editor -> Invincible Frames and toggle "Ignore Body Colliders". That should do the trick.

thanks so much for your response.

i forgot to mention that i did try that earlier, i also tried ignoring gravity , friction , reduced the ground collider size  to 0.

Okay i was able to find the problem .... i enabled lock-on (under move settings) for too many frames making the characters jitter when the colliders cross during the grab. so now i just set lock on  to first 3 frames

heres the result  https://drive.google.com/file/d/1YsPaGc … sp=sharing

thanks so much

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