1 (edited by bobbylamhk 2023-08-13 06:48:01)

Topic: Frustrated with using Spine 2D Animations in UFE

After finding have large the game is, with only still 1 character made by 2D Spites Animations,
I have been testing for long how to use the Spine 2D skeleton animations directly in UFE

Without a few posts on this 2D issue I can reference to.

So,Spine-Unity runtime allows me to create a SkeletonMecanim Controller,
I can make a GameObject with Skeleton Mecanim and the Hit Boxes Script added
but when coming to the Hit Box Editor,
Character Preview: Spine Mecanim GameObject + Animation Clip from the Controller, just don't work:
When Preview is On, I can only get a freeze image

Preview Not Working

Even if I create a Hit Box on it, fitting into the Character file,
it still only result in a freeze image in game play.

Despite I am really new to programming things, UFE seems to be the only easiest way which may turn my idea into an actual working game.
Really wish can get some help in this Spine->UFE issue, when this is generally one of the most popular software for skeletal 2D animations.

Besides, I have got the UFE2 Source.
May changing the coding in Animation and Preview Controls of the Hit Box Editor or something make it easier to work between Spine and UFE? I don't know...
(I will gladly pay for it if someone can help me in this part of coding...)

Share

Thumbs up Thumbs down

Re: Frustrated with using Spine 2D Animations in UFE

What asset is this from the asset store?

Share

Thumbs up Thumbs down

Re: Frustrated with using Spine 2D Animations in UFE

I was making some Skeletal Animations with Spine
http://esotericsoftware.com/
and importing into Unity with their Spine-Unity Runtime

According to their supporting document
http://esotericsoftware.com/spine-unity … on-Mecanim
The runtime can generate a Mecanim Controller

But the animation clips just don't play in the Hit Box Editor
Maybe just my problem of not really understand how the 2D animations and the Mecanim Controller work with UFE...

Share

Thumbs up Thumbs down

Re: Frustrated with using Spine 2D Animations in UFE

Is this animation system sprite based (contain many individual frames of animation ) or does it work like 3D animations do?

Share

Thumbs up Thumbs down

5 (edited by bobbylamhk 2023-08-16 18:47:04)

Re: Frustrated with using Spine 2D Animations in UFE

Generally their system is based on Skeleton, MeshRenderer and event system.
So it should be closer to a 3D animation system?, can generate a Mecanim Controllor and control by the animator

Basically it is an sprite sheet, an atlas, and a json file

This is their introduction video
https://www.youtube.com/watch?v=DxDZtTK2nlE&t=1m20s
and their main Runtime doc
https://esotericsoftware.com/spine-unit … -Component

Share

Thumbs up Thumbs down