Topic: Couple Questions- Knockdowns, On the ground moves, tapping to get up
Got a couple questions here guys:
First, regarding knockdowns and "med"/ "overhead" hits. I realize the "overhead" is a street fighter style move, but I'm making a virtua fighter/ DOA style game. H, M, and L attacks.
I just want to double check that a knockdown can be made out of any attack, not just "overhead". I can knockdown from Low and High as well, yes?
Second,
We are working on a "get up instantly" move. When a player is knocked down, they can enter a command before their character hits the ground. When the character hits the ground, they rise instantly, so they can't be attacked by ground attacks, and can block. The timing to pull off this move would be pretty precise, not something that would happen every time. Is this possible?
Third,
Getting knocked down, the get up animation can trigger after an amount of time. Is it possible to have something like "tapping" 5 times or 10 times to get the player to get up faster? This would not be like the instant get up like above, but more of a frantic button tapping to get the player to rise slightly faster than as if doing nothing.
4th...
Ground moves: I haven't seen much from the other games using moves from the groun/ knockdown, like in tekken, VF, or DOA. Rolling fwd and back, rising with a low or high kick - all of this is possible with UFE?
Thanks Guys!