1 (edited by Steviebops 2015-09-10 12:40:31)

Topic: Unity 5.2 compatibility error?

Upgraded to Unity 5.2, getting a crash on play. Has anyone else encountered issues?

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Re: Unity 5.2 compatibility error?

Yes I had same issue. Already looking into it.

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Re: Unity 5.2 compatibility error?

Ah good ,thanks. I wasn't sure if it was UFE or the mods I made to it.

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4 (edited by Steviebops 2015-09-10 15:50:54)

Re: Unity 5.2 compatibility error?

I seem to get it consistently after double-tapping up to trigger a dodge move. But only on one character, so far, another character works fine. Really weird.

I seem to be seeing it in relation to double-tapping certain keys.

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Re: Unity 5.2 compatibility error?

hi

I'm getting this error ;

Assets/UFE/Scripts/UI/Community Scripts/Gradient.cs(7,14): error CS0619: `UnityEngine.UI.BaseVertexEffect' is obsolete: `Use BaseMeshEffect instead'

Thanks!!

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Re: Unity 5.2 compatibility error?

I'd recommend downgrading to Unity 5.1.3

5.2 isn't quite working with UFE yet.

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Re: Unity 5.2 compatibility error?

Still trying to find a solution. This is getting very hard catch. Plus, from the very little I'm able to test (before Unity randomly crashes with no console errors), they seem to have severely changed how Mecanim functions, breaking most of UFE's current Mecanim control ><

Anyways, I'll keep you guys updated on anything I find. If you guys find anything worth sharing feel free to reply this post.

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Re: Unity 5.2 compatibility error?

udede wrote:

hi

I'm getting this error ;

Assets/UFE/Scripts/UI/Community Scripts/Gradient.cs(7,14): error CS0619: `UnityEngine.UI.BaseVertexEffect' is obsolete: `Use BaseMeshEffect instead'

Thanks!!

Brand new install of Unity 5.2.0f3 and imported UFE3D 1.6

In the console I got the same error as above in the console, plus a few more for each controller, 1->4 eg:
Broken YAML file(Assets/UFE/Resources/controller1.controller). Local file identifier (110273763) doesn't exist!

and quite a lot more when trying to compile in VS 2015 RC and I got 834 errors... not shown for brevity.

So I turned off VS 2015 and used monodevelop and this was the output (22 errors):
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UFE.cs(140,67): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UFE.cs(156,74): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UFE.cs(501,74): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(48,25): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(49,29): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(50,23): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(51,25): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(94,101): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(98,101): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(102,100): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Scripts\UI\Templates\UFEScreenExtensions.cs(128,79): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(6,76): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(9,79): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(12,66): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(15,81): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(20,51): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(23,57): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(26,60): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(29,58): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(39,75): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\EditorCamera.cs(45,91): error CS0241: Default parameter specifiers are not permitted
c:\Users\Public\Documents\Unity Projects\UFE3d test\Assets\UFE\Editor\GlobalEditorWindow.cs(1897,81): error CS0241: Default parameter specifiers are not permitted

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Re: Unity 5.2 compatibility error?

For the errors saying:  error CS0241: Default parameter specifiers are not permitted

You get this error because default parameters are only supported in C# version 4 or later and you probably have it set to a lower version in monodevelop. I don't know how to change the C# version in monodevelop as I don't use it myself.

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Re: Unity 5.2 compatibility error?

There has been some reports related to the update and bugs with the Animator component:
http://issuetracker.unity3d.com/issues/ … d-properly
http://forum.unity3d.com/threads/animat … -2.353722/
http://forum.unity3d.com/threads/unity- … on.353933/
http://answers.unity3d.com/questions/10 … perly.html

I guess the only thing we can do now is wait for the next patch.

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Re: Unity 5.2 compatibility error?

Do we know anything about next patch ?

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Re: Unity 5.2 compatibility error?

Steviebops wrote:

I'd recommend downgrading to Unity 5.1.3

5.2 isn't quite working with UFE yet.

Mistermind wrote:

I guess the only thing we can do now is wait for the next patch.

Heeded Steviebops advice and rolled back.

Just got to sit and wait for patch....

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Re: Unity 5.2 compatibility error?

5.2.0p1 was released, and according to the list of fixes it should have solved our problems, but apparently it didn't hmm

(718896) - Mecanim: Allow SMB function call even when Animator is disabled but updated manually by user.
(717680) - Mecanim: Fixed a crash when reimporting animations used in an overridecontroller.
(722058) - Mecanim: Fixed a crash when setting an Override Controller with no controller to override.
(none) - Mecanim: Fixed memory leak with Animator.

Unfortunately because Mecanim is closed source we can't investigate nor come up with a fix ourselves. Like Steviebops said, the only thing we can do is downgrade to Unity 5.1.3. Here is a link to their archive: https://unity3d.com/get-unity/download/archive

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14 (edited by Mistermind 2015-09-23 01:07:37)

Re: Unity 5.2 compatibility error?

FYI guys, 5.2.1 doesn't work either. Same problems and almost impossible to create any sensible report. I'll keep an eye on their updates and let you know if I find anything.

Edit:
It seems the devs are working on it: http://forum.unity3d.com/threads/mecani … -1.356668/

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Re: Unity 5.2 compatibility error?

iam gettng crash too http://1.bp.blogspot.com/-qkS6pAsntGw/Vge2_jyx5AI/AAAAAAAAAWk/u4bFDgSjXxI/s1600/error%2Bufe.png
maybe some files are missing or not complete???

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16 (edited by Twrmois 2015-09-29 16:43:54)

Re: Unity 5.2 compatibility error?

doninuel wrote:

iam gettng crash too http://1.bp.blogspot.com/-qkS6pAsntGw/Vge2_jyx5AI/AAAAAAAAAWk/u4bFDgSjXxI/s1600/error%2Bufe.png
maybe some files are missing or not complete???

Mostly quoting what you said here:
"maybe some files are missing or not complete???"
Works fine for me with Unity 5.1, using 5.2 is having issues for users, as shown on the thread title. Try downgrading your Unity.

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Re: Unity 5.2 compatibility error?

Twrmois wrote:
doninuel wrote:

iam gettng crash too http://1.bp.blogspot.com/-qkS6pAsntGw/Vge2_jyx5AI/AAAAAAAAAWk/u4bFDgSjXxI/s1600/error%2Bufe.png
maybe some files are missing or not complete???

Mostly quoting what you said here:
"maybe some files are missing or not complete???"
Works fine for me with Unity 5.1, using 5.2 is having issues for users, as shown on the thread title. Try downgrading your Unity.

i've aleady downgrade to v5.1.3 f1 but still have the same error.. do u hve another solution?? what size ufe bundle do u have??109mb is'nt right??

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18 (edited by Twrmois 2015-09-29 17:26:45)

Re: Unity 5.2 compatibility error?

doninuel wrote:
Twrmois wrote:
doninuel wrote:

iam gettng crash too http://1.bp.blogspot.com/-qkS6pAsntGw/Vge2_jyx5AI/AAAAAAAAAWk/u4bFDgSjXxI/s1600/error%2Bufe.png
maybe some files are missing or not complete???

Mostly quoting what you said here:
"maybe some files are missing or not complete???"
Works fine for me with Unity 5.1, using 5.2 is having issues for users, as shown on the thread title. Try downgrading your Unity.

i've aleady downgrade to v5.1.3 f1 but still have the same error.. do u hve another solution?? what size ufe bundle do u have??109mb is'nt right??

I brought UFE Pro on the Asset Store.
I did not get UFE Bundle, but I assume that should work the same as Pro without the errors.
The size of UFE is listed on the Asset Store, assuming you got it from an alternate location, that location may have missing files

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Re: Unity 5.2 compatibility error?

doninuel wrote:

i've aleady downgrade to v5.1.3 f1 but still have the same error.. do u hve another solution?? what size ufe bundle do u have??109mb is'nt right??

You are probably facing similar problems to this:
http://www.ufe3d.com/forum/viewtopic.php?id=502

We don't know what Unity did yet, but version 5.2 not only breaks UFE completely (freezes the project entirely with no logs to follow) but also seems to permanently break a few scripts. My only suggestion, as mentioned in the post above, is to re-download and replace the files from the original package into your project.

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Re: Unity 5.2 compatibility error?

can anybody here help me to fix this one??
only one error to finish this
Assets/UFE/Scripts/UI/Community Scripts/Gradient.cs(13,30): error CS0115: `Gradient.ModifyVertices(System.Collections.Generic.List<UnityEngine.UIVertex>)' is marked as an override but no suitable method found to override
what is the meaning of that error??

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Re: Unity 5.2 compatibility error?

i.ve already fix the errors.. thanks guys.. but how to reskin and publish to android market???

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Re: Unity 5.2 compatibility error?

doninuel wrote:

i.ve already fix the errors.. thanks guys.. but how to reskin and publish to android market???

Projects such as basic Match-3 puzzle projects would ideally receive a question like this.

With UFE, you use all of what's given to you, move editor tools, GUI creation tools, and others all built in within the project (never have to touch a line of code) to make your own fighter. You make characters in the 3D modelling software of your choice (or character creation software), or get them from the Asset Store.

To publish an app to the "android market" (Play Store/Google Play Store), you need to purchase a Developer License for Google (one time fee of $25.)

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Re: Unity 5.2 compatibility error?

Twrmois wrote:
doninuel wrote:

i.ve already fix the errors.. thanks guys.. but how to reskin and publish to android market???

Projects such as basic Match-3 puzzle projects would ideally receive a question like this.

With UFE, you use all of what's given to you, move editor tools, GUI creation tools, and others all built in within the project (never have to touch a line of code) to make your own fighter. You make characters in the 3D modelling software of your choice (or character creation software), or get them from the Asset Store.

To publish an app to the "android market" (Play Store/Google Play Store), you need to purchase a Developer License for Google (one time fee of $25.)

do u have video tutorials recommended for me??

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Re: Unity 5.2 compatibility error?

doninuel wrote:
Twrmois wrote:
doninuel wrote:

i.ve already fix the errors.. thanks guys.. but how to reskin and publish to android market???

Projects such as basic Match-3 puzzle projects would ideally receive a question like this.

With UFE, you use all of what's given to you, move editor tools, GUI creation tools, and others all built in within the project (never have to touch a line of code) to make your own fighter. You make characters in the 3D modelling software of your choice (or character creation software), or get them from the Asset Store.

To publish an app to the "android market" (Play Store/Google Play Store), you need to purchase a Developer License for Google (one time fee of $25.)

do u have video tutorials recommended for me??


There are video tutorials on the UFE YouTube Channel. http://www.youtube.com/user/ederondotcom

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Re: Unity 5.2 compatibility error?

Just to let you guys updated on this:
UFE will not be supported on Unity 5.2. I was finally able to make it work (sorta) on 5.3 beta, and despite several errors and visual glitches still happening, at least it works. There is no way we can support anything prior to this. 5.2 is broken beyond salvation hmm

I believe they will be releasing Unity 5.3 around December. Lets hope we can get UFE 1.7 clean when this becomes official. I'll be looking closely at their beta updates while I also try to help.

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