Topic: Changing vertical axis inputs and removing jumping

I've been looking through physics and input scripts trying to find a way to have vertical inputs move the player up and down through 2D space just like they can left and right (sounds strange for a fighting game i know but ignore that). I've tried adjusting things through the code, but then realized I'm not good at coding at all. Because I'm changing the vertical inputs, I also need to disable the ability to jump. Simply turning it off of each character would work, I don't 'have' to remove all the jumping code. What lines would I have to change to get these done?

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Re: Changing vertical axis inputs and removing jumping

This might be tricky, but you can take a look at Steviebops's Z - axis movement post:
http://www.ufe3d.com/forum/viewtopic.php?id=57&p=4

He made great advances on a 3 dimensional movement support.

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