Topic: character motion blur

can i implement motion blur effect like tekken in ufe .
suppose i want motion blur on a particular part of body ,if possible then please guide me.

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Re: character motion blur

You can import the "image effects" package to unity and add the "motion camera blur" to your camera, mess a bit with the options and you can get some interesting blur effects, exclude layers or make some layer blur while moving instead of the camera, but, the effect won't be as specific as you want like in tekken, where only an arm or leg blurs, you'll need something more complex, like the amplify motion package from the asset store, is more specific and powerful, but of course, for a fee ($25)

http://docs.unity3d.com/Manual/script-C … nBlur.html

https://www.assetstore.unity3d.com/en/#!/content/4243

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.

Re: character motion blur

firstly thanks for reply, i have downloaded free version of amplify motion but its not body part specific not working like tekken ,it is similar to "motion camera blur".

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Re: character motion blur

well, it's a shame, but maybe it can be modded, in the unity description for motion blur it says it can be done.. but of course requires more coding knowledge

The current Motion Blur implementation only supports blur due to camera motion with the option to exclude certain layers (useful for excluding characters and/or dynamic objects, especially when those are following the camera movement). It can however be extended to support dynamic objects if an additional script keeps track of each objects model matrix and updates the already generated velocity buffer.

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.