Topic: Problem with verticality (Y pos != 0)
Hey guys,
I'm working on a project that have verticle gameplay (plataforms not so different than in Mario Bros), and when the plataforms where included, we noticed that whenever a character Y position is not zero, every hit is treated as if it have KnockDown proprieties (maybe the character is beign treated as if he's jumping/falling/airborne?). He IS grounded and his verticalForce is zero.
Does anyone have any idea where the code checks if the oponent is on ground or air when hit?
Thanks in advance!