Topic: uScript + UFE

What's up everyone I want to say that basically I just purchased uScript early this morning and I see that it's Reflection Nodes allow access to the UFE Training Room scene loaded in Unity. I noticed that all UFE actions, events, properties, and even variables are all accessible through it. In other words uScript unlike Playmaker will open up new possibilities through visual scripting a lot easier. I just started using uScript and already love it more than Playmaker which I also have! Once I figure out the Reflection feature in uScript I'll try to implement things that may be useful using this interesting feature and if I'm successful I'll let all of you know and tell you how it was done!

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Re: uScript + UFE

So... What you’re saying is... you can edit code for UFE with uScript and add new features using it?

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