Re: Spawning particles with a local offset
Ive been working on particle attacks with my game.
The current code uses an offset in world space, so when I rotate on the z-axis, it goes way off.
Does anyone know how to spawn a particle in local space, relative to the body part being used to spawn it?
Have you tried parenting a particle effect to an empty gameObject and spawning that instead of a particle effect by itself? That normally fixes any rotation problems I have when particle effects are involved. It makes it easier to mirror them as well.
Re: Spawning particles with a local offset
It's using the projectile system, so it spawns it's own gameobject.
Because Im using my z-axis code, the mirroring isn't really a factor.