Re: Fighting styles
All of the above. The difference is purely aesthetic, that is to say, how you animate.
Aikido would probably need a lot of throws, but those are also covered
Re: Fighting styles
Thank Steviebops
From what I understand, I create the character in 3DS MAX for example
and animate the character in the Editor of UFE, as the martial art style.
Tanks
Re: Fighting styles
Not quite. You're better off animating in 3DS Max as well. The "animation" you can do in the Unity Editor is quite limited and best used for things like moving cameras around or movements you want to do via scripting (and even then, usually best limited to whole transforms and not bones/hierarchy manipulation).
Most 3D packages have better a animation system than Unity's when it comes to animating characters.
You can then create moves from those animations. So things like adding the input command, active hitboxes, damage, and force.