Topic: Looping a move

Is it possible to have a move go in a loop?

Example: Player presses button 1 and this executes a move. As long as the player holds button 1 this move will keep executing over and over.

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Re: Looping a move

Currently, no.  Because buttons are only recognised on the Press or Release for any input command.

What is the reason you need this functionality?

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Re: Looping a move

Mainly for implementing my own blocking system. But also for moves such as a healing move e.g as long as the player presses the button health is gradually restored at the cost of gauge points.

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