1 (edited by Starcutter 2021-08-16 15:34:16)

Topic: Manual Execution Priority

I'm having issues that I think would be solved with some sort of manual priority system for moves with similar inputs.

Being able to flag a move as higher importance will fix issues with multiple-button-input moves. Currently, a move I want to have come out with 3 or 4 simultaneous button presses is getting eaten up by moves that only require one button press.

I think being manually being able to set the move that has more buttons as a higher priority to being executed would help prevent errors such as this from happening without weird workarounds.

It could also be useful for choosing which move would come out if you press multiple buttons at once, although I'm not sure how useful that would be.

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