Topic: Animations of my own character??

I am working on UFE Kit and i had gone through how to use the global editor,character editor and move editor. now i had applied the animation on my own character using mechanism. but when i use the animation of my character it does not work in the proper way.

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Re: Animations of my own character??

Can you be more specific?

Taking a stab at it, have you made sure to set Mecanim Animation Type and Avatar in Movesets?

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Re: Animations of my own character??

@YumChaGames: i have character and they are doing animation of robot kyle and etc.. and i want animation of my own character not of the character coming with UFE Kit.

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Re: Animations of my own character??

If your animations are Mecanim compatible, then it should just work. 

Can you confirm that the animations work in a non-UFE project?

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Re: Animations of my own character??

yes they are working .. i think u are not getting my point i want to use the my animation of the character not of UFE.

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Re: Animations of my own character??

Are you changing the animations in Basic Moves:

http://www.ufe3d.com/lib/exe/fetch.php/character:character_movesets2.png

or in an Attack Move?

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Re: Animations of my own character??

i am changing in the attack moves.

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Re: Animations of my own character??

... then you just need to put your animation into the Animation Clip field of the Move's Animation Options...

If this is not working, you need to describe what's happening (is the animation playing when you execute the move, are there errors in the console...).

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Re: Animations of my own character??

I want to be more Specific, now what i am asking for is how can i use my own animations in the game,

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