1 (edited by Mistermind 2022-07-13 06:41:15)

Topic: UFE 2.5.0 Changelog

Update/Upgrade tutorial:
https://youtu.be/-6QriL3973k

- Updated to Unity 2021.3
- New Gameplay type: 3D Arena
- Challenge Mode fully implemented
- Added 2 new outro animations: Round Won and Time Out Lost
- Fixed templates for online menus for PRO and Standard versions
- Fixed ground bounce reset issue when "Force Grounded" is used
- Fixed Global Editor -> Character Rotation Options -> Smooth Rotation
- Added "Lock" option on all editor windows
- Added Minimum Combo Damage to Move Editor -> Hit -> Damage
- Added “Display Collison Mass Gizmo” under Global Editor → Debug Options → Hit Boxes
- Added Allow Corner Stealing under Global Editor → Character Rotation
- Added new option to cancel into a new move when using Move Editor -> General -> Cancel Move On Landing
- Fixed issue with same prefab particle effects not spawning on the same frame
- Fixed issue caused by projectiles with "Limit Multicasting"
- Fixed issue with Standing Up from Crouching while attacking
- Added "Stick to Character" toggle under Global Editor -> Hit Effects
- Added "Ground Bounce" toggle to Move Editor -> Projectiles
- Fixed "Jump Lock" bug
- Fixed Head Look issue.
- Added "Mirror on P2 Side" for projectile impact prefabs
- Added "Mirror on P2 Side" to override hit effects
- Added ability to use custom hitboxes on Move Editor -> Particle Effects
- Fixed combo counter going up when hitting characters with armor
- Characters can now change ground stances while in block stun (less chance of  unintended unblockables)
- Fixed characters being stuck in "preblock" animation if a projectile is destroyed while in blockable area
- Added "block stunned" option to Move Editor -> Player Conditions
- Added "Reset Stun Value" to possible Move Editor -> Player Conditions (stunned or down)
- Fixed camera issues with 3D gameplay
- Fixed root motion animation issues when not using animation maps on 3D gameplay
- Fixed issue with hurtbox position when disabling Global Editor -> Character Rotation Options -> Right Side Mirror on 3D gameplay
- Added new option under Global -> Camera Options: Stabilize Dolly
- Added "Block Hits" Move Editor -> Armor Options
- Added Move Editor -> Opponent Applied Forces
- Added "Always Face Opponent" Global Editor -> Character Rotation Options
- Added new "Hit Info" parameter to the OnHit event
- Added new event: OnGaugeUpdate
- (Source/PRO) Added "Clear animation maps" button under MapRecorder
- Cleared animation maps from template files on UFE Standard

http://www.ufe3d.com/doku.php/changelog

Store links:
* Source *
- Payhip
- Asset Store

* PRO *
- Payhip
- Asset Store

* Standard *
- Payhip
- Asset Store

* Basic *
- Payhip
- Asset Store

* Lite *
- Payhip
- Asset Store


How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build


Previous update topics:
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0

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Re: UFE 2.5.0 Changelog

Challenge mode seems to be bugged, its registering success on moves where the wrong inputs are used.

I confirmed this on the vanilla UFE setup, if you do the challenge Super Assis Call, any attack input will cause the challenge to report as success.

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Re: UFE 2.5.0 Changelog

@Steviebops that issue will be fixed next update. I can confirm that mistermind has fixed the issue. I'll triple check to make sure it's fixed smile
This is the issue
https://i.imgur.com/CSrq8Xr.gif

After the fix is applied
https://i.imgur.com/rjy5b8c.gif

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Re: UFE 2.5.0 Changelog

Great news, is there an eta?

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Re: UFE 2.5.0 Changelog

Not at the moment. Were adding even more bug fixes and new features. It will be worth the wait smile

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Re: UFE 2.5.0 Changelog

Ok, would it be possible to get the fix for challenge mode, or is it too to implement myself?

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Re: UFE 2.5.0 Changelog

Steviebops wrote:

Ok, would it be possible to get the fix for challenge mode, or is it too to implement myself?

There are some extra details that were added to it, but I believe this line should fix your problem:

Under ChallengeMode.OnMove
Look for this:

            && UFE.gameMode == GameMode.ChallengeMode
            && challengeActions[currentAction].actionType == ActionType.SpecialMove
            && (!UFE.GetChallenge(currentChallenge).isCombo || challengeActions[currentAction].executionOnly)) {

And change it to this:

            && UFE.gameMode == GameMode.ChallengeMode
            && challengeActions[currentAction].actionType == ActionType.SpecialMove
            && comboSequence[currentAction].moveName == move.moveName
            && (!UFE.GetChallenge(currentChallenge).isCombo || challengeActions[currentAction].executionOnly)) {

Adding that extra line should do the job for now.

Regardless, make sure you update to 2.5.1 when I release it (probably this weekend).

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8

Re: UFE 2.5.0 Changelog

Talking about bugs, I don't know if it's really a bug, or something that has been changed and therefore some values need to be adjusted, but some throws are not working as they used to since the update.

Here is the example of Robot Kyle's throw : https://streamable.com/h6b1oy

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Re: UFE 2.5.0 Changelog

Az wrote:

Talking about bugs, I don't know if it's really a bug, or something that has been changed and therefore some values need to be adjusted, but some throws are not working as they used to since the update.

Here is the example of Robot Kyle's throw : https://streamable.com/h6b1oy

Seems to be related to the fixes applied to 3D gameplay and root motion animations. I'll look into it.

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Re: UFE 2.5.0 Changelog

This sounds awesome.

Does it still work with Unity 2020?

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Re: UFE 2.5.0 Changelog

nusaw316 wrote:

This sounds awesome.

Does it still work with Unity 2020?

I believe Unity made a small update to the file "PrefabStageCanvasSize.cs". If you see an error on Unity 2020, under the file mentioned revert the changes made from Unity:

On top of the file, add this line:

using UnityEditor.Experimental.SceneManagement;

Then replace these:

        UnityEditor.SceneManagement.PrefabStage.prefabStageOpened += stage =>
        UnityEditor.SceneManagement.PrefabStage.prefabStageClosing += stage =>

With these:

        PrefabStage.prefabStageOpened += stage =>
        PrefabStage.prefabStageClosing += stage =>
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Re: UFE 2.5.0 Changelog

Az wrote:

Talking about bugs, I don't know if it's really a bug, or something that has been changed and therefore some values need to be adjusted, but some throws are not working as they used to since the update.

Here is the example of Robot Kyle's throw : https://streamable.com/h6b1oy

I tested the templates that comes with UFE 2.5.0 and they seem to working just fine. It must've been something you changed (perhaps under Move Editor -> Animation Options).

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13

Re: UFE 2.5.0 Changelog

Mistermind wrote:
Az wrote:

Talking about bugs, I don't know if it's really a bug, or something that has been changed and therefore some values need to be adjusted, but some throws are not working as they used to since the update.

Here is the example of Robot Kyle's throw : https://streamable.com/h6b1oy

I tested the templates that comes with UFE 2.5.0 and they seem to working just fine. It must've been something you changed (perhaps under Move Editor -> Animation Options).

I tried to find more information, it happens when "Fix rotation when stunned" and/or "Fix rotation on hit" are checked in Global Editor -> Character Rotation Options

I did a test in a previous build (2.4.1) and I got the same thing so nothing related to the update, my bad.

Actually I guess it's the normal behavior, it just looks weird depending on the animation.

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Re: UFE 2.5.0 Changelog

All versions of UFE have been updated to 2.5.0.
If you own UFE Source and downloaded 2.5.0 prior to this message, make sure you download it again for additional updates.

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Re: UFE 2.5.0 Changelog

Demos updated:
http://www.ufe3d.com/demo/ufe2/

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Re: UFE 2.5.0 Changelog

I downloaded version 2021.3.0 of unity and loaded the old game project and it works, but when I import ufe 2.5.0 from package manager, it stops working. Where do I go wrong?

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Re: UFE 2.5.0 Changelog

What do you mean stopped working?
Any screenshots of whats happening?

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18 (edited by 0massimo0 2022-07-17 03:52:57)

Re: UFE 2.5.0 Changelog

Video https://www.youtube.com/watch?v=-nPWaYvTcfI
I had to close Unity from the task manager because it was crashing and saturating my ram. After importing version 2.5.0 none of the characters have hit box script. Why does it take me back to the old character selection screen? I thought it was a patch that integrated the old version, but it seems I have to start from the beginning again

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Re: UFE 2.5.0 Changelog

Regarding the Added "Ground Bounce" toggle to Move Editor -> Projectiles,
isn't this supposed to set the projectiles's own bounce when the projectiles are grounded?

Is this a setting for the character that touches the projectiles?
I'm not sure, so could you explain it?

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Re: UFE 2.5.0 Changelog

Second video https://youtu.be/qO1UIOCvRfA
I also add this video. Here I loaded UFE 2.5.0 base, without my project, then I added a stage and a character. when I start the game with my stage the 2 characters create problems. The character I loaded does not have the hit box script.

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Re: UFE 2.5.0 Changelog

Hi, was so excited to get an email saying ufe got the update. I updated it and imported into my unity project and got a bunch of errors. Not a hardcore coder, help. is there something special i'm supposed to do. Tried it on both unity 2021 and the alpha of 2022

Re: UFE 2.5.0 Changelog

thank you

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Re: UFE 2.5.0 Changelog

kick wrote:

Regarding the Added "Ground Bounce" toggle to Move Editor -> Projectiles,
isn't this supposed to set the projectiles's own bounce when the projectiles are grounded?

Is this a setting for the character that touches the projectiles?
I'm not sure, so could you explain it?

No, it allows or prevents characters being groundbounced.

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Re: UFE 2.5.0 Changelog

Thanks, I understand.
I'll continue to wait for the next update.

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Re: UFE 2.5.0 Changelog

i was looking for the new outro options but can't find them.

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.