Re: Help with 2D corner and Vega/Chun Li -style wall jump.
Hmm, I don't think this is possible atm.
Code wise some variable like isTouchingWall needs to be set and then checked in player conditions.
Would be very useful to have this so +1 for this.
Re: Help with 2D corner and Vega/Chun Li -style wall jump.
Ok, then how can I just simply have 2D characters go all the way to the edge of the corners?