Topic: jumping

how to make a character do flips for jump

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Re: jumping

The "flip" has to be animated in the 3D application.

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Re: jumping

i have animation but when i but it in its really fast not a smooth transition

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Re: jumping

UFE requires jump animations to be in 4 parts: Take Off, Jump (ascending), Fall, and Landing.  The Take Off and Landing clips are shared between all 3 jumps.  You can have only Jump Straight and Fall Straight assigned and UFE will use those for forward/back jumps.

When you import your jump animation from your 3D package, keep these points in mind:

  • If you have the whole jump in a single clip, you'll need to edit it in Unity to be in the required 4 parts.  It's not that hard to do, in the Animation Tab on the FBX, just add a new clip for each part and set the start and end times appropriately.  Have a look at Robot Kyle's jump clips for reference.

  • It's best to have your jump animation stationery and not move in any world direction.  UFE will move the character up and forward/back according to the character's physics values anyway.  Again, look at Robot Kyle's clips for reference.

  • When creating flips in your jump, generally you want the middle of the flip to be at the peak of the jump.  This means the end of the Jump (ascending) and the start of the Falling clips should be the middle of the flip.  Of course, it's possible you want flips elsewhere in your jumps.

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Re: jumping

sbrtate22 wrote:

how to make a character do flips for jump

If you intend to make a lot of animations, or at least make a lot of games that will need them, there is https://www.assetstore.unity3d.com/en/#!/content/16899

I happened to get that through my university and I have heard it recommended by a lot of people. It is also pretty big for those using MMD4Mecanim. The package is a single seat, but it does have an option to expand the license.

The advantage to that package is being able to create and modify the animations directly inside Unity, which is a huge help if you did not make the model yourself (or the original model is in a format you don't typically use).

It is currently listed at $31, but it more than pays for itself if you were using something like Mixamo in the past (it only takes 6 animations from Mixamo to hit $30). I'm not affiliated with the developer and I got it on sale, but it is one of the options that is out there that would give you more flexibility than the default Unity tools.

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Re: jumping

I have that asset I just never used it an I don't know how is their documentation on it or a tutorial

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Re: jumping

sbrtate22 wrote:

I have that asset I just never used it an I don't know how is their documentation on it or a tutorial

Tutorials: Get acquainted with the basics of Skele package.

1. Basic Control: 
https://www.youtube.com/watch?v=-EqOA4KPQ_w

2. Facial Animation:
https://www.youtube.com/watch?v=TmoRkI84lOs

3. Basic Authoring Tutorial 101: 
https://www.youtube.com/watch?v=G-PRHBXFTDc

4. Clips Conversion Examples:
https://www.youtube.com/watch?v=TNCng47imhU

More details and tutorials can be found in the index:
http://skele.userecho.com/topic/479587-intro-index/

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