Topic: Particle unlimited time or pause
Hi again, i'm working with a character that turns into a dog in some moves... so i spawn a prefab of the DOG during my character move with the particle section, it faces right or left acordingly, but as my attack hits, the pause time makes the prefab of my dog get out of sinc, as it isn't affected by the hitpause, so my question is, is there a way to make a prefab created in the particle section be affected by the hit pause, or maybe make it last as long as the move where it was spawned is still in action?
thanks!