Topic: Alternate color/alternate costume
Hi! i was wondering recently about how to implement an alternate costume for our characters instead of the color 2 option already in UFE... i was wondering it could be possible if we can load a different prefab as a second out fit, it could be anything from a different mesh altogether to just a mesh with different material and hence a new color.
i know it needs some more work, like for example have the skeleton, the same size, and the very sames attacks, but well, that's the point of an alternate costume right?
my characters already kind of have i similar bone structure, so even in the preview of an animation, the properties of the move works...
so it's a thing about getting it right from the 3d design program.
so the question is? how could it be implemented and what else can be done, like for example changing the prefab dinamically, depending on Move Set, like Bloody Roar, or Sol in dragon install in the new Guilty gear.