1 (edited by animasxx 2025-01-27 11:01:05)

Topic: animation maps

Hello, I would like to know if someone could explain how animation maps work, how do I generate a new one for my character?
I managed to understand the animation maps, I know that I have to add the GUID to the list, but when I play with the cloned character I get this error:

DANTE is set to use animation maps, but animation TakeOff (Stance1) has no maps.
UnityEngine.Debug:LogWarning (object)
UFE3D.MoveSetScript:PlayBasicMove (UFE3D.BasicMoveInfo,int,FPLibrary.Fix64,bool,bool) (at Assets/UFE/Engine/Scripts/Core/Physics/MoveSetScript.cs:678)
UFE3D.MoveSetScript:PlayBasicMove (UFE3D.BasicMoveInfo,int,bool) (at Assets/UFE/Engine/Scripts/Core/Physics/MoveSetScript.cs:579)

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Re: animation maps

I already solved it, for those who find it useful you have to deactivate use animation maps in animator options when using legacy

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