Topic: Playmaker + UFE

Hey, I was wondering if someone knows or has a clue of how to use Playmaker with UFE. I know it's on the upcoming features but I think should be possible for UFE source code users like me to be able to achieve such a thing. In case no one knows but Playmaker has a function called Get Property and Set Property. I also know that Playmaker can and is being used to make AI either basic or complex. Any information or hints are appreciated.

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Re: Playmaker + UFE

I've been wanting to look into it for a while now. One very useful implementation usage would be to incorporate the UFE events systems into it.

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Re: Playmaker + UFE

I look forward to you implementing Playmaker support into UFE. What would help me a lot is if I could find a way to access UFE scripts (mainly the Control Script) with Playmaker. I tried the Set Property and Get Property on the character prefab that has the hit box script on it. Sadly I have no luck in making Player 2 make any movement. I also see that Playmaker is unable to add an FSM to the UFE Character File only the Prefab with the hit box script on it. If anyone has a clue or a solution for this and has used Playmaker before it would be much appreciated. By the way Mistermind where can I find more example code for extending the engine? Because the coding section of your website doesn't seem to have that much info on coding in UFE.

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