1 (edited by vvaris 2015-08-12 13:47:45)

Topic: Ignore collision during throw animation?

Is it possible to ignore collision (Body Colliders) during throw animation?
EDIT: Ofcourse it it is, using "invincible frames"! big_smile

EDIT: But can the big collision box at the feet of a character be ignored? I'm trying to achieve this: https://youtu.be/P8K5FI6tEOo?t=27 But the character collision box is in the way?

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Re: Ignore collision during throw animation?

vvaris wrote:

EDIT: But can the big collision box at the feet of a character be ignored? I'm trying to achieve this: https://youtu.be/P8K5FI6tEOo?t=27 But the character collision box is in the way?

Also activate "Ignore Body Colliders" in the Invincible Frames-section. During synchronized Throw-animations you don't need those colliders.