Topic: Ignore collision during throw animation?
Is it possible to ignore collision (Body Colliders) during throw animation?
EDIT: Ofcourse it it is, using "invincible frames"!
EDIT: But can the big collision box at the feet of a character be ignored? I'm trying to achieve this: https://youtu.be/P8K5FI6tEOo?t=27 But the character collision box is in the way?