Topic: Blockable area bugged?

The docs say leaving the radius in Blockable area at 0 makes the move unblockable, but this doesn't work for me. The move is always blockable.

Can anyone else confirm this?

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Re: Blockable area bugged?

If they are already in blockstun, then they can probably still block the move that has a block area of 0.  If you want to make a move unblockable while opponent is in blockstun, then you'll need to code that in.

It's not too hard actually (create a bool "Hit.unblockable", and during the Hit checks under // Block, just check the !hit.unblockable), but keep in mind that you're potentially creating unintended behaviour (unblockable situations [block strings], which should always be avoided in games).  Put the move on a timer, require meter or some other way to balance it and you should be fine.

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Re: Blockable area bugged?

If you are using a button to block (instead of back) there is in fact a bug with unblockables.
The fix is already scheduled to the next update: http://www.ufe3d.com/forum/viewtopic.php?pid=2022#p2022

As YumChaGames mentioned however, it's a rather simple fix. You might be able to do it yourself.

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Re: Blockable area bugged?

Yeah, Im using a button for block.  That solution sounds good, Ill give it a go. Thanks guys smile

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