Topic: New here and to the engine
Hello UFE users. I would like to introduce myself. You may call me Xerclipse. I have been a fighting game fan for 5 years. I also have a fighting game in my mind I would like to create. Here is what the basic universal mechanics would be in the game I want to make.
-3d models that look like 2d (like Guilty Gear Xrd)
-Four main attack buttons and one block Button. (LP, HP, LK, HK, BLK)
-A double life bar system. Not the traditional two round system. (Killer instinct life bars)
-Recoverable and permanent damage (with the white life bar behind one of the main life bars)
-Chains and air combos (Im sure the engine has that)
-Instinct mode like meter (Killer Instinct XB1)
-Combo breakers (that require the Instinct meter)
-Last but not least, Fatalities, instant fatalities, and interactable finishers where you mash buttons to kill the opponent. (Yes the game will be rated M for mature.)
Here is an example of a character. He is the first basic character in the game.
https://docs.google.com/document/d/1ixr … boGGw/edit
So I have a few questions.
-Does this handle simultaneous button inputs (like how LP+LK usually is grab)?
-Does it do double life bar system and the recoverable damage? (I don't want the round to reset the players at the middle of the arena)?
-Can you add another meter other than the super meter (like a revenge meter)?
-Lets say you didn't want to add just a meter, can you add icons or numbers that show the limited character specific resources or tools? (Some of the Blazblue characters like Hazama, Bang, and Hakumen had separate meters)
-If players want to see Hitboxes when the game gets released, can they display it to turn it on?
-How customizable is the main menu interface?
-Can players customize their controls at the main menu and at character select?
It sounds ambitious but I would like to know if the engine is capable of doing so? Thanks for your time. I am looking forward to see what you guys make.