Topic: Editing move scripts to allow for character transformations
G'day!
I would like to implement moves that allow temporary character transformations that achieve the following:
-Change character material / main texture
#Trigger a "transformed" state which automatically drains energy over time. If this is too complicated to implement, then a "timed" transform period is an acceptable alternative.
-Plays a definable particle prefab for the duration of transformation. The prefab is destroyed after character Reverts to normal.
-Increases move Speed and Attack Power by a certain percent
-Reverts character back to normal after energy (or time) runs out.
Can you please advise which scripts I should be working on in order to implement these features?
Thank you very much.
Cheers
Jerrel