1 (edited by arctel 2016-10-14 16:40:56)

Topic: 3d limitations?

What are the current limitations regarding using UFE for 3d combat (similar to power stone for example).

I'm wanting to use UFE for 3d combat, but want to know what I'm in for before purchasing (because it's currently only designed for 2d).

Are there movement limitation that are not easily rectified?

Is it the controller-based challenges?

Camera-based challenges?

Hitbox's that only work in a 2dish environment?

I won't be using the UFE camera or input controller either.

Thanks.

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Re: 3d limitations?

Right now the game won't play in the 3rd dimension, you are always on the X axis.

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Re: 3d limitations?

There is an unnoficial 3d mod for UFE made by Steviebops though: http://www.ufe3d.com/forum/viewtopic.php?pid=191.

I don't know how is the development/adaptation work for the latest version.

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Re: 3d limitations?

Ditto what Meractus said. It's also on the roadmap for UFE eventually.

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Re: 3d limitations?

I haven't upgraded my project to the newest UFE yet, so I cant comment on how it would work. Also, I never played Powerstone, but I think it used a very different movement system, more a of a free movement?

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Re: 3d limitations?

Steviebops wrote:

I haven't upgraded my project to the newest UFE yet, so I cant comment on how it would work. Also, I never played Powerstone, but I think it used a very different movement system, more a of a free movement?


Power Stone was a game on the Sega Dreamcast, a very popular game back in the day. It was a 3d free movement kind of game.

Re: 3d limitations?

Thanks, that's what I needed to know.

Powerstone was just meant as an example, the key would be whether two ai's would be able to fight each other on something other than a single axis.

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Re: 3d limitations?

Power Stone :
Power Stone is a fully 3D arena fighting game series made by Capcom. Power Stone was initially released on the Sega NAOMI hardware and later ported to the Dreamcast. Wikipedia
Initial release date: February 13, 1999
Developer: Capcom
Platforms: Dreamcast, Arcade game, PlayStation Portable
Publishers: Capcom, Eidos Interactive

Trailer
[media]https://youtu.be/IAtyaMrc-ZU[/media]
In-game
[media]https://youtu.be/L_rQW3Axk7o[/media]

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Re: 3d limitations?

Yeah, I'm designing a Power Stone like game and am waiting to see if UFE gets that type of functionality.

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