Topic: Weapon rig?

Short and straight question: if I have a weapon rigged and animated and I want a character to use it, how does UFE deal with that? As bones? There will be other weapons, so I don't know how to manage that.

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Re: Weapon rig?

As in the weapon has its own animations that sync with the character's anims? UFE has no such integration...  as far as hit boxes go you could have an empty gameobject inside the weapon assigned in the hit box script.

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