My question is that I made my character into a legacy character even placed Legacy_Tom for example & even added the animations but I get this issue, UFE skipped the proper way to add a custom character IO tried legacy & even humanoid
NullReferenceException: Object reference not set to an instance of an object
LegacyControl.AddClip (UnityEngine.AnimationClip clip, System.String newName, Single speed, WrapMode wrapMode, Single length)
MoveSetScript.attachAnimation (UnityEngine.AnimationClip clip, System.String animName, Single speed, WrapMode wrapMode, Single length)
MoveSetScript.attachAnimation (UnityEngine.AnimationClip clip, System.String animName, Single speed, WrapMode wrapMode)
MoveSetScript.setBasicMoveAnimation (.BasicMoveInfo basicMove, System.String animName, BasicMoveReference basicMoveReference)
MoveSetScript.fillMoves ()
MoveSetScript.ChangeMoveStances (CombatStances newStance)
MoveSetScript.Awake ()
The animation state moveForward could not be played because it couldn't be found!
Please attach an animation clip with the name 'moveForward' or call this function only for existing animations.
UnityEngine.Animation:CrossFade(String, Single)
LegacyControl:Play(LegacyAnimationData, Single, Single)
LegacyControl:Play(String, Single, Single)
MoveSetScript:PlayAnimation(String, Single, Single)
MoveSetScript:PlayAnimation(String, Single)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String, Single, Boolean, Boolean)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String, Single)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String, Boolean)
MoveSetScript:PlayBasicMove(BasicMoveInfo, String)
MoveSetScript:PlayBasicMove(BasicMoveInfo)
PhysicsScript:ApplyForces(MoveInfo)
ControlsScript:DoFixedUpdate()
UFE:FixedUpdate()