Topic: Use GameObject Instead of Prefab In Character Editor

Is there a way I could use a GameObject instead of prefab for the Character ?

Share

Thumbs up Thumbs down

Re: Use GameObject Instead of Prefab In Character Editor

if you have source it should be possible

but why do you want to want to?

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

Share

Thumbs up Thumbs down

Re: Use GameObject Instead of Prefab In Character Editor

I do have source and I wanna do this because im working on a character customization system where your fighting style is based on your class but Im not able to save what the player customizes to a prefab but I can make it save on the GameObject itself.

Share

Thumbs up Thumbs down

Re: Use GameObject Instead of Prefab In Character Editor

Well what you are looking for takes more than just changing the code to let you set Gameobjects.

You would need to have a base gameobject for each style then have the code automatically switch the base with the customized version. That is then saved as a new character file entirely .

Probably making it more complex or less complex than it actually is. 

Just a thought. Not at my computer so not sure of an exact answer

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

Share

Thumbs up Thumbs down