Topic: Air Combos, Jump cancels (ground/air)
I know how to do this in the editors
Using chain moves etc.
What I want to know is , has anyone actually made air combos into their game and if so what are their force/physics options.
Average character weight
Launcher force x/y
Jump cancel applied force x/y
And air normals force x/y
Current Projects:
Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.