Topic: Head bone tracking?
Hi, I'm posting this question because havent figured anything for a long time.
My characters head bones are only tracked far from precisely: of course if the fighter moves horizontally or jumps everything is perfect. However, when they play an animation the head bone remains static. It hasn't been a problem so far but now I have an attack that involves a headbutt. I'm aware of modifying the bone offset and radius for the attack, but I would want to know if there's anything I could have missed or that this is completely normal and I should go for the bone offset trick.
Thanks!