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Universal Fighting Engine Forum → UFE 1 (Deprecated) → Maya and UFE
My quick googling of "geodesic voxel binding" tells me it's something to do with converting a mesh into voxels that can animate.
Unless Unity has some support for it, UFE will not support this method. If Unity uses its Animation system with it (Legacy or Mecanim), then it might work. But you'll need to check with Unity on that.
If you can bake the voxel results into standard animations, you might have a chance.
But really, UFE was designed to work with standard skinned meshes anyway. So if you want to use UFE, you should use that.
In any case, a short fight scene with 2 custom characters for a student project, Basic will be enough.
Voxel will give you loads of errors and sometimes even crashes the engine. I tried it on both Unity and Unreal. My best result was as shown. I am on MayaLT2015. You will need a bit of tweaking. I generally do flood smooth on joints and things works fine. not the best solution always but it get the job done especially for a prototype.
PS! I am not animator. Game/Level Designer
Hope this helps
Geodesic voxel binding is just a way to bind a mesh to skeleton, it doesn't matter which method you use to bind the skeleton.
Voxel will give you loads of errors and sometimes even crashes the engine.
What do you mean? It crashes Maya?
Follow these guidelines when importing stuff from maya:
http://docs.unity3d.com/Manual/HOWTO-Im … tMaya.html
Oh, so it's not converting the mesh into voxels then?
Do you still get a rig? Is it compatible with Mecanim?
Universal Fighting Engine Forum → UFE 1 (Deprecated) → Maya and UFE
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