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ai:predefinedrules [2014/10/15 04:59] Mistermind [Generated Fuzzy Rules] |
ai:predefinedrules [2014/10/27 13:24] (current) Mistermind |
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====== Predefined Rules ====== | ====== Predefined Rules ====== | ||
- | Here you can toggle and adjust a few general | + | Here you can toggle and adjust a few basic instructions for the AI.\\ |
- | This process uses '' | + | This process uses '' |
+ | \\ | ||
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===== Block ===== | ===== Block ===== | ||
- | **Auto Block:** Toggle to make the AI attempt to block moves. Blocking will be attempted as soon as the opponent begins executing a move, and will end as soon as it begin the //recovery frames//. | + | **Auto Block:** Toggle to make the AI attempt to block moves. Blocking will be attempted as soon as the opponent begins executing a move. The AI is also programmed to stop blocking When an attack reaches its [[move: |
**Use Hit Type Filters:** If enabled, the AI will attempt to read '' | **Use Hit Type Filters:** If enabled, the AI will attempt to read '' | ||
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- | ===== Generated Fuzzy Rules ===== | ||
- | Here you can read the debug information | + | ** Generated Fuzzy Rules ** |
+ | |||
+ | Allows | ||
+ | |||
+ | This option is for debug viewing only and it has no impact on the game. | ||
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