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global:block [2014/10/30 21:38] Justin H. |
global:block [2024/12/04 04:45] (current) Mistermind |
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====== Block Options ====== | ====== Block Options ====== | ||
- | Set how combos | + | Configure the blocking |
- | {{ :global:global_block.png?nolink |}} | + | {{ :global:global_blockoptions.png?nolink |}} |
+ | |||
+ | ---- | ||
===== Block ===== | ===== Block ===== | ||
- | **Block Input: | + | **Block Input: |
- | **Block | + | **Allow Air Block: |
- | **Effect Kill Time:** How long should | + | **Ignore Applied Forces:** Prevents |
- | **Block Sound:** A sound effect that plays when a character blocks. | + | **Allow Move Canceling:** Enables players to cancel into moves while blocking (Default: Disabled). |
- | **Allow Air Block:** If enabled, characters can block while in the air. | + | ---- |
- | + | ||
- | __NOTE__: Air Block mechanic works like in Marvel Vs series, not Street Fighter Alpha series. | + | |
===== Parry ===== | ===== Parry ===== | ||
- | **Parry Input: | + | **Parry Input: |
- | **Parry Timing:** The lower the number, the harder it is to parry. | + | **Parry Timing:** The window for successfully executing a parry. Lower values make it more challenging. (Default: 0.3 seconds). |
- | **Parry Stun Type:** | + | **Parry Stun Type: |
- | * **Fixed: | + | |
- | * **Block Stun Percentage: | + | |
- | **Parry | + | **Parry |
- | **Effect Kill Time:** How long should the effect last before being destroyed. | + | **Highlight When Parry:** Toggles a visual highlight when a parry is successful (Default: Enabled). |
+ | - **Parry Color Mask:** The color to flash when a parry is executed. (Default: Red). | ||
- | **Parry | + | **Allow Air Parry: |
- | **Allow Air Parry:** Whether or not characters can parry while in the air. | + | **Ignore Applied Forces:** Prevents |
- | **Highlight When Parry**: Should a character | + | **Reset Button Sequence:** Resets the character's input buffer after executing |
- | **Ignore Applied Forces:** If enabled, the character will not be pushed | + | **Enable Easy Parry:** Makes it easier to parry by extending |
- | + | ||
- | **Reset Button Sequence:** Removes the character' | + | |
- | + | ||
- | **Parry Color:** If highlight is toggled, the character will flash into this color for a split second when parrying. | + | |
---- | ---- | ||
- | Code access: | ||
- | '' | + | Code access: |
- | + | ||
- | Code example: | + | |
+ | ``UFE.config.blockOptions`` | ||
+ | Code example: | ||
<code c#> | <code c#> | ||
if (UFE.config.player1Character.currentLifePoints < 10){ | if (UFE.config.player1Character.currentLifePoints < 10){ | ||
- | UFE.config.blockOptions.parryColor = Color.red; | + | |
} | } | ||
</ | </ | ||
+ | |||
---- | ---- | ||
[[global: | [[global: | ||
+ |