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global:block [2022/12/06 15:07] FreedTerror |
global:block [2024/12/04 04:45] (current) Mistermind |
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====== Block Options ====== | ====== Block Options ====== | ||
- | Set how combos | + | Configure the blocking |
{{ : | {{ : | ||
- | |||
---- | ---- | ||
+ | |||
===== Block ===== | ===== Block ===== | ||
- | **Block Input: | + | **Block Input: |
- | **Allow Air Block: | + | **Allow Air Block: |
- | **Ignored | + | **Ignore |
- | __Note__: The air block mechanics in UFE is inspired by the Marvel Vs series. | + | **Allow Move Canceling: |
- | + | ||
- | **Allow Move Canceling: | + | |
---- | ---- | ||
+ | |||
===== Parry ===== | ===== Parry ===== | ||
- | **Parry Input: | + | **Parry Input: |
- | **Parry Timing:** The lower the number, the harder it is to parry. | + | **Parry Timing:** The window for successfully executing a parry. Lower values make it more challenging. (Default: 0.3 seconds). |
- | **Parry Stun Type:** | + | **Parry Stun Type: |
- | * **Fixed: | + | |
- | * **Block Stun Percentage: | + | |
- | **Highlight When Parry**: | + | **Parry |
- | **Parry | + | **Highlight When Parry: |
+ | - **Parry Color Mask:** The color to flash when a parry is executed. (Default: Red). | ||
- | **Allow Air Parry: | + | **Allow Air Parry: |
- | **Ignore Applied Forces: | + | **Ignore Applied Forces: |
- | **Reset Button Sequence: | + | **Reset Button Sequence: |
- | + | ||
- | **Enable Easy Parry:** Make it easier to Parry by allowing | + | |
+ | **Enable Easy Parry:** Makes it easier to parry by extending the parry window across multiple hits (Default: Disabled). | ||
---- | ---- | ||
- | Code access: | ||
- | '' | + | Code access: |
- | + | ||
- | Code example: | + | |
+ | ``UFE.config.blockOptions`` | ||
+ | Code example: | ||
<code c#> | <code c#> | ||
if (UFE.config.player1Character.currentLifePoints < 10){ | if (UFE.config.player1Character.currentLifePoints < 10){ | ||
- | UFE.config.blockOptions.parryColor = Color.red; | + | |
} | } | ||
</ | </ | ||
+ | |||
---- | ---- | ||
[[global: | [[global: | ||
+ |