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global:camera [2022/08/02 22:05]
FreedTerror
global:camera [2022/08/03 03:33]
Mistermind
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 {{ :global:global_cameraoptions.png?nolink |}} {{ :global:global_cameraoptions.png?nolink |}}
- 
-**Field of View:** Set the camera's initial and default field of view. 
  
 **Initial Distance:** The camera's initial position. **Initial Distance:** The camera's initial position.
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 **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on. **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on.
  
-**Movement Speed:** How fast will the camera move to follow the action.+**Vertical Follow:** 
 +  * **Disabled:** Vertical follow will not be used 
 +  * **Average Distance:** The camera averages the height between the characters 
 +  * **Highest Character:** The camera focus on the highest character in the air
  
-**Minimum Zoom:** How close will the camera get to battle as the characters approach one another.+**Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera
 +  * **Rotation Speed:** How fast the camera will rotate towards the action. 
 +  * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled. 
 +   
 +  * **Motion Sensor:** 
 +  
 +  * **None:** Motion sensor will not be used 
 +  * **Accelerometer:** 
 +  * **Gyroscope:**
  
-**Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. +**Field of View:** Set the camera'initial and default field of view.
- +
-**Maximum Players Distance:** How far can players move away from one another. +
- +
-**Follow Jumping Character:** When toggled, the camera will try to follow the jumping character -or- the one at the highest vertical location on the field. +
- +
-**Enable LookAt:** Toggle this to uses Unity'[[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera.+
  
-**Rotation Speed:** How fast the camera will rotate towards the action.+**Camera move Speed:** How fast will the camera move to follow the action.
  
-**Rotation Offset:** The default rotation values for the camera when LookAt is enabled.+**Enable Zoom:** 
 +  * **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. 
 +  * **Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another.
  
-**Motion Sensor:** +**Maximum Players Distance:** The maximum distance the characters have between them.
-  **None:** Motion sensor will not be used +
-  **Accelerometer:** +
-  **Gyroscope:**+
  
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global/camera.txt · Last modified: 2022/08/03 03:37 by Mistermind