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Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
global:camera [2022/08/02 22:07] FreedTerror |
global:camera [2022/08/03 03:33] Mistermind |
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**Initial Rotation:** The camera' | **Initial Rotation:** The camera' | ||
- | **Movement Speed:** How fast will the camera move to follow the action. | + | **Vertical Follow:** |
- | + | | |
- | **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. | + | * **Average Distance:** The camera |
- | + | * **Highest | |
- | **Maximum Zoom:** How far can the camera | + | |
- | + | ||
- | **Maximum Players Distance:** How far can players move away from one another. | + | |
- | + | ||
- | **Follow Jumping | + | |
**Enable LookAt:** Toggle this to uses Unity' | **Enable LookAt:** Toggle this to uses Unity' | ||
- | + | * **Rotation Speed:** How fast the camera will rotate towards the action. | |
- | **Rotation Speed:** How fast the camera will rotate towards the action. | + | |
- | + | ||
- | **Rotation Offset:** The default rotation values for the camera when LookAt is enabled. | + | |
- | + | ||
- | **Motion Sensor:** | + | |
* **None:** Motion sensor will not be used | * **None:** Motion sensor will not be used | ||
* **Accelerometer: | * **Accelerometer: | ||
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**Field of View:** Set the camera' | **Field of View:** Set the camera' | ||
+ | |||
+ | **Camera move Speed:** How fast will the camera move to follow the action. | ||
+ | |||
+ | **Enable Zoom:** | ||
+ | * **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. | ||
+ | * **Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. | ||
+ | |||
+ | **Maximum Players Distance:** The maximum distance the characters have between them. | ||
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