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global:camera

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global:camera [2022/08/02 22:34]
FreedTerror
global:camera [2022/08/03 03:33]
Mistermind
Line 10: Line 10:
 **Vertical Follow:** **Vertical Follow:**
   * **Disabled:** Vertical follow will not be used   * **Disabled:** Vertical follow will not be used
-  * **Average Distance:** +  * **Average Distance:** The camera averages the height between the characters 
-  * **Highest Character:**+  * **Highest Character:** The camera focus on the highest character in the air
  
 **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera. **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera.
   * **Rotation Speed:** How fast the camera will rotate towards the action.   * **Rotation Speed:** How fast the camera will rotate towards the action.
   * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled.   * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled.
- +   
-**Motion Sensor:**+  **Motion Sensor:** 
 + 
   * **None:** Motion sensor will not be used   * **None:** Motion sensor will not be used
   * **Accelerometer:**   * **Accelerometer:**
global/camera.txt · Last modified: 2022/08/03 03:37 by Mistermind