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Both sides previous revision Previous revision Next revision | Previous revision | ||
global:camera [2022/08/02 22:12] FreedTerror |
global:camera [2024/12/03 02:24] (current) Mistermind |
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Set the camera' | Set the camera' | ||
- | {{ :global:global_cameraoptions.png?nolink |}} | + | {{ :global:global_camera.png?nolink |}} |
**Initial Distance:** The camera' | **Initial Distance:** The camera' | ||
Line 8: | Line 8: | ||
**Initial Rotation:** The camera' | **Initial Rotation:** The camera' | ||
- | **Vertical Follow:** | + | **Left Boundary:** How far left the camera can go. |
- | * **Disabled: | + | |
- | * **Average Distance: | + | |
- | * **Highest Character:** | + | |
- | **Movement Speed:** How fast will the camera | + | **Right Boundary:** How far right the camera |
- | **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. | + | **Vertical Follow:** |
- | + | * **Disabled: | |
- | **Maximum Zoom:** How far can the camera | + | * **Average Distance:** The camera |
- | + | * **Highest Character:** The camera focus on the highest character in the air | |
- | **Maximum Players Distance:** How far can players move away from one another. | + | |
**Enable LookAt:** Toggle this to uses Unity' | **Enable LookAt:** Toggle this to uses Unity' | ||
+ | * **Rotation Speed:** How fast the camera will rotate towards the action. | ||
+ | * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled. | ||
+ | | ||
+ | * **Motion Sensor (Mobile Only):** Uses the device' | ||
+ | |||
+ | * **None:** Motion sensor will not be used | ||
+ | * **Accelerometer: | ||
+ | * **Gyroscope: | ||
- | **Rotation Speed:** How fast the camera | + | **Field of View:** Set the camera's initial and default field of view. |
- | **Rotation Offset:** The default rotation values for the camera | + | **Camera move Speed:** How fast will the camera |
- | **Motion Sensor:** | + | **Enable Zoom:** |
- | * **None:** Motion sensor | + | * **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. |
- | * **Accelerometer: | + | * **Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. |
- | * **Gyroscope:** | + | |
- | **Field of View:** Set the camera' | + | **Maximum Players Distance:** The maximum distance |
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