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global:camera [2022/08/02 22:30]
FreedTerror
global:camera [2024/12/03 02:24] (current)
Mistermind
Line 2: Line 2:
 Set the camera's initial positions as well as the zoom and smooth translation. These values can be changed at run-time. Set the camera's initial positions as well as the zoom and smooth translation. These values can be changed at run-time.
  
-{{ :global:global_cameraoptions.png?nolink |}}+{{ :global:global_camera.png?nolink |}}
  
 **Initial Distance:** The camera's initial position. **Initial Distance:** The camera's initial position.
  
 **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on. **Initial Rotation:** The camera's initial and default rotation.  NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on.
 +
 +**Left Boundary:** How far left the camera can go.
 +
 +**Right Boundary:** How far right the camera can go.
  
 **Vertical Follow:** **Vertical Follow:**
   * **Disabled:** Vertical follow will not be used   * **Disabled:** Vertical follow will not be used
-  * **Average Distance:** +  * **Average Distance:** The camera averages the height between the characters 
-  * **Highest Character:** +  * **Highest Character:** The camera focus on the highest character in the air
- +
-**Movement Speed:** How fast will the camera move to follow the action. +
- +
-**Minimum Zoom:** How close will the camera get to battle as the characters approach one another. +
- +
-**Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. +
- +
-**Maximum Players Distance:** How far can players move away from one another.+
  
 **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera. **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function.  This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera.
- +  * **Rotation Speed:** How fast the camera will rotate towards the action. 
-**Rotation Speed:** How fast the camera will rotate towards the action. +  **Rotation Offset:** The default rotation values for the camera when LookAt is enabled. 
- +   
-**Rotation Offset:** The default rotation values for the camera when LookAt is enabled. +  **Motion Sensor (Mobile Only):** Uses the device's Accelerometer and Gyroscope to create small camera movements. 
- + 
-**Motion Sensor:**+
   * **None:** Motion sensor will not be used   * **None:** Motion sensor will not be used
-  * **Accelerometer:** +  * **Accelerometer:** (Coming soon) 
-  * **Gyroscope:**+  * **Gyroscope:** Bends the camera according to the inclination angle of the mobile device.
  
 **Field of View:** Set the camera's initial and default field of view. **Field of View:** Set the camera's initial and default field of view.
  
-**Camera move Speed:** The speed the camera will move at.+**Camera move Speed:** How fast will the camera move to follow the action.
  
 **Enable Zoom:** **Enable Zoom:**
global/camera.1659493817.txt.gz · Last modified: 2022/08/02 22:30 by FreedTerror